Wednesday, 1 May 2013

Bark Basher Damage

I've worked on the Bark Basher heavy damage animation a fair amount since the last time I posted. There's now a section at the end in which the character spins around to face the player. This was added in as the second part of the animation will be triggered when the player is behind the Bark Basher, attacking from the rear. The animation still needs some clearing up, I'm not particularly happy with the initial reel back, it feels a bit jerky, but overall I think this looks a lot better than it did.

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