Friday, 23 March 2012

Week 7: UDK Setting Up

Matt and I both seem to find the Ogre rig to an acceptable enough standard to animate with, and honestly I'm cautious of putting much extra time into rigging at this stage. I do need to get the character into UDK though, so this week I've been mainly doing that. Its taken longer than I anticipated, but he has mirror tables and is set up with materials and he's fully working with all the animations. I've also made a start on a PhysAsset, which is a necessity both for ragdoll and for hit detection.

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