Just a matter of animating now, as rigging has taken too long. Hopefully its not left me too behind, as I still have a lot of UDK work to do to get the characters in a working state for the game.
First is the rig I created, including the underlying layer the animation will be baked on to, and the physics bones that will be animated in UDK.
And this is what the animators will see when animating the character. I tried to keep it as simple as possible to make animation easier.