Back to animating this week, and it's been a tough one. I've been trying to make headways on my body mechanic cycles, starting with the crouch move forwards. After some attempts and a conversation with a tutor, I've found the crouch move to be very challenging with the rig we have, as well as not fitting the character well. With that in mind, I've decided to switch to doing walk cycles. These have the advantage of being slightly simpler, whilst also giving me the opportunity to add a great deal of character and uniqueness.
I'm allowing myself a slightly extended period on the walk forwards, as it should inform the other walks enough to speed them up considerably.