Rocksteady are a fantastic UK based game studio, best known for
their recent work with the Batman franchise. I love the strength of their art
direction, and the weightiness of their animation. Helped by the Havok physics
built into the Unreal Engine, their environments and characters work
excellently to make their games have a real physicality to them. Impacts and
movements feel heavy, and the characters feel very solid. I would love to be
able to make the characters in Echoes have this same feeling of physicality to
them.
The studio began in 2004, to a relatively quiet start. Their first
game, Urban Chaos: Riot Response met with reasonable critical success, but did
not propel the studio into the limelight. With the release of Batman: Arkham
Asylum in 2009, Rocksteady rocketed into centre stage and became a well
respected developer on a global scale.
Always, their design on the Arkham games has been focussed on
making the environments and characters come alive. One of the ways they achieve
this so effectively is by having their characters interact fluidly with the
environment. Implementing this into our own game project would help sell our
characters, but it requires a lot of technically challenging work in the
engine, and organisation between the engine team and the animators to correctly
set up these motions.
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