Thursday, 25 October 2012

Summer Rigging

Long time no update, but time to kick the blog back into gear for my final year at uni. Some of my avid readers (heh) will notice I've changed the name slightly, to a little more techy-riggy title. Hopefully to reflect my growing focus on rigging. Rigging and animating? I know, pretty serious business, but that's me. Jack-of-all-trades, master of some. Hopefully. Maybe.

In this interest, I rigged a character over summer, applying some more advanced rigging techniques in Maya. It was also an opportunity to use Maya for the first time, and I must say I like it a great deal, for rigging at least. The model here was provided by Ruth Beresford, who modelled it as a summer project.


I wanted the rig to be as flexible as possible, and unbreakable, to save me from complaints from pesky animators. This involved learning to do stretchy bones in Hypershade, which turned out to be a lot of fun. Overall, I enjoyed Maya and rigging, and I'm looking forward to doing more at uni.

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