I'll stop beating about the bush now anyhow, here's my block.
There are some bits which are admittedly ropey, but those are largely in areas where I don't want to spend too long fixing keys that I'm going to rip out anyway to smooth my curves. My main concern is that he's maybe too energetic, but I'll see how it looks as I get further into my smoothing and maybe take some of the large poses out, or scale them down a bit. The teapot is sort of a placeholder at the minute, I'm hoping to put a guy in it if I get chance. If not, then I guess at least CG people won't be confused as to why there's a giant teapot
Another thing any game art/animation types might be interested in: the latest episode of Extra Credits:
Nice and daunting. It's a good show as well if you're interested in the industry, they make some good points.
Also: some drawings again!
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