Thursday, 23 February 2012

Week 3: A break from rigging (for more rigging)

Now the rig is up and running, I'm going to set it aside for a while. As I'm waiting for our artist, Dean Paupe, to finish modelling the character, I may still need to tweak bone positions. Rigging to a turnaround is not a precise art to say the least.

So I'm moving on to rigging the advanced tech characters. Initially we'd hoped these would just go in with the rigs they have but that's just not going to happen now, after my experience with the Ogre rig. Fortunately, these characters don't need to be animated by us, so the rigs can be basic and single layer.

I've played with one of them a little, and so far got this:

Again, this is going to be fun...

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